d-soldier wrote:well... fixed one problem anyways... The compiled version still continues to create the player when there are no lives left (along with creating the gameover actor..) Heres my script:
if(text_lives.textNumber>0) //also tried ">=" just in case
{
text_lives.textNumber -= 1;
CreateTimer("Event Actor", "1second", 1000);
}
else if(text_lives.textNumber==0) //also tried "<1" & "<=1" just in case
{
speed = 0;
CreateActor("gameover", "gameover_00000", "(none)", "(none)", 0, 0, true);
PlaySound2("data/wav_hitmetal.wav", 1.000000, 1, 0.000000);;
}
---- anyone?
kyensoftware wrote:In Windows EXE export, does it export 16-bit or 32-bit?
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