Lacotemale wrote:Does that mean I could do something like this inside my text actor and simply clone it?
Yes, assuming that is what you want. There is no trickery involved in this. If those values of inventory using cloneindex are the values you want, then it will work.
Lacotemale wrote:Also I know I can use moveTo with actors but can this also function for clones?
Clones are actors. Calling a function on a clone means you pass the function the actor's clonename. Passing "test" into a function will either target all actors named test, the newly created one, or the lowest indexed one, depending on the function and where it is called. Using the clonename, you can make sure to target the specific one, for example "test.4" will target the fifth clone if it exists. The clonename variable is just name.cloneindex.