Well, for the x's and y's. Im sure youve heard of the x axis and the y axis. This is what the letters stand for. The numbers next to them can mean a bunch of different things, from the position on the screen, to the speed of an actor.
I'll explain this simple script, and hopefully youll have a better understanding

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x = x + 5;
The x stands for the x axis (as we have already established), and the 5 is the speed at which the actor is moving on the posotive side (to the right) of the x axis. In this particular code, its 5 pixels per frame.
So, if x = x + 5; makes an actor go right at 5 pixels per frame, then:
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x = x - 5;
must make the actor move to the left at 5 pixels per frame.
This is the same with the y axis:
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y = y + 5;
makes the actor move down at 5 pixels per second, and vice versa.
As for the semicolons, in C++, (which is the computer language that Game Editor works on), at the end of every command, a semicolon is placed. Its sort of like... a period, if you will. Just like at the end of every sentence you add a period, at the end of every command, you add a semicolon.
Well I hope that helped you a little bit, but in the meantime, what do you need help with in collisions and physical response?
