Simply mayhem

Non-platform specific questions.

Simply mayhem

Postby Game A Gogo » Fri Jun 25, 2010 9:47 pm

untitled.PNG
bug :O

As you can see, the message text, the title, the close button and the ok button here are misplaced...Which isn't suppose to happen, and sometimes don't happen! (Whitout any changement in the game, just going in and out of game mode directly) (To note: Doesn't happen when exported, although the other bugs below do happen whenever they want)
What's doing this? And is it doing it for you?
When you close the window, it neatly becomes smaller and smaller until it disapears :) unless it decides to show the original frame at the same time when it wants which slows things even more...
There's also a problem with the active/inactive displaying of the window, it somehow bugged with the highlighting of the Ok button... To replicate, click on the window (anywhere), then on the back ground. It should of have changed to the inactive window image, but will only when you hover your mouse over the OK button (Wtf?) and vise versa for the OK button and the mouse leaving it's orbit.

I have no clue what's going on and making all this mess, one of my theory is my CPU messes up script execution due to possibly being faulty.
So try this GED file, does it do the same thing to you? if it does, I think I'm gonna leave GE alone for another 6 month until I forget about this and come back
Attachments
SSM.zip
GED file with data and skin
(241.17 KiB) Downloaded 57 times
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Re: Simply mayhem

Postby Hblade » Fri Jun 25, 2010 10:24 pm

Wow awesome! :D
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Re: Simply mayhem

Postby Game A Gogo » Fri Jun 25, 2010 10:30 pm

Hblade wrote:Wow awesome! :D

So you tried it and it worked fine? I love irony, but sometimes I just don't know if it really is o:
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Re: Simply mayhem

Postby Hblade » Sat Jun 26, 2010 12:46 am

Its strange, it worked fine the first time, but then the second time I clicked the play button it o.o didnt work at all :o It was distoreted like the screenshot. First time works fine btu second.. I know why:

Its because you made your variables in Global Code, they dont reset after a playtest. You should make them either the normal way or make a fucntion that resets all variables :3
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Re: Simply mayhem

Postby Game A Gogo » Sat Jun 26, 2010 2:22 pm

I have no choice to have some in the global script since it requires double arrays
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Re: Simply mayhem

Postby Hblade » Sat Jun 26, 2010 3:13 pm

Then when you make a variable the normal way, select "real" not integer :3
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