Hi,
Pretty simple question here, and am having trouble finding it on forum. I'm cloning a common enemy in a sidescrolling platform game. I'm using a Collision and DestroyActor on the enemy when he is hit with a bullet. However, this obviously ends up destroying all of the clones, when I just want the bullet to kill that specific clone. Is there a code I can add to the DestroyActor or Collision that can do this? Some kind of "untether from other clones" button or script? Otherwise I would have to add a new Actor, import graphics and scripts over and over again for each of this type of enemy (which is tedious).
Thanks!
666AppleStore