and when it touchs the spike
just like in Sonic1 to sonic and knuckles
score.textNumber = score.textNumber = 0000;
Ring_Text.textNumber=0;
Just4Fun wrote:(Little Man?)
int i;
for (i = 0; i < ringCount; i ++)
{
CreateActor("Ring", "Ring", "no parent", "no path", rand(50) - 25, rand(50) - 25, false);
}
ringCount = 0;
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