pyrometal wrote:Its not complicated, its just very long to do because you have 95 pixel arrays for every character(letters and number etc) and you have to do every pixel one by one.
You could possibly store the font data in an external file, and load it into an array when you run the game. Then you just have to look up the correct character from the array.
Either you'd have to use an image format that you can make with another program, or make your own editor that saves as a custom format.
By the way, it would be awesome if you could add functionality to change the text size, maybe just have three sizes (normal, small and large). Of course, this would make figuring out where to draw the next line more complicated...