----Croc---- + Mr. Bean ADDED!

Post here your demos and examples with the source files.
Forum rules
Always post the games with a screenshot.
The file must have the ged and data files (complete game source)
Use the forum attachment to post the files.
It is always better to use the first post to put the game files

----Croc---- + Mr. Bean ADDED!

Postby Camper1995 » Sun Feb 01, 2009 7:40 pm

Hi ppl, this is my new project. Croc. So, its about this:
-You are a "aligator" and you have friend "Gobbos".
You must help Gobbos, to go out of that level...

- :arrow: ----This is only demo, so here are'nt Gobbos :?

So, in this game, I have made many commands, so, here are controls:
ARROWS. (left, right, down(crouch), up(only on ladder)
SPACE(jump)
X(Run faster, or climb faster)
C(Attack, this is good to break big diamonds)

-- :arrow: --Game is automaticaly saved every 3 seconds... :wink:
-- :arrow: --When you want to load your last position and score and more...just press "L"

Here are screens:
Image 1.jpg
Image 1.jpg (17.71 KiB) Viewed 5487 times

Image 2.jpg
Image 2.jpg (14.3 KiB) Viewed 5490 times

Image 3.jpg
Image 3.jpg (19.33 KiB) Viewed 5483 times
Last edited by Camper1995 on Fri Apr 10, 2009 9:03 pm, edited 5 times in total.
Say hello to my little friend.
User avatar
Camper1995
 
Posts: 707
Joined: Tue Dec 30, 2008 7:20 pm
Location: Lost in the past.
Score: 44 Give a positive score

Re: ----Croc----DEMO

Postby Camper1995 » Sun Feb 01, 2009 7:41 pm

....and more:
Image 4.jpg
Image 4.jpg (15.35 KiB) Viewed 5479 times

Image TITLE.jpg


And .ged file:
Croc DEMO.zip
(1.02 MiB) Downloaded 721 times



Enjoy :D
Say hello to my little friend.
User avatar
Camper1995
 
Posts: 707
Joined: Tue Dec 30, 2008 7:20 pm
Location: Lost in the past.
Score: 44 Give a positive score

Re: ----Croc----DEMO

Postby Kalladdolf » Sun Feb 01, 2009 8:06 pm

Nice.
User avatar
Kalladdolf
 
Posts: 2427
Joined: Sat Sep 08, 2007 8:22 am
Location: Germany
Score: 120 Give a positive score

Re: ----Croc----DEMO

Postby pyrometal » Sun Feb 01, 2009 8:36 pm

Nice stuff there! Just don't forget to state your references: http://en.wikipedia.org/wiki/Croc:_Legend_of_the_Gobbos
SPRITE WARRIOR:
Free, open-source & crossplatform pixel art editor (currently under construction).
User avatar
pyrometal
 
Posts: 706
Joined: Wed Nov 28, 2007 4:07 am
Location: Kingston, ON, Canada
Score: 86 Give a positive score

Re: ----Croc----DEMO

Postby Kalladdolf » Sun Feb 01, 2009 8:38 pm

Yea, I was thinking, you should probably mention some of the sources you used... for old copyright's sake.
User avatar
Kalladdolf
 
Posts: 2427
Joined: Sat Sep 08, 2007 8:22 am
Location: Germany
Score: 120 Give a positive score

Re: ----Croc----DEMO

Postby Camper1995 » Sun Feb 01, 2009 9:35 pm

Yeah, thanks guyz... :wink: :D
Say hello to my little friend.
User avatar
Camper1995
 
Posts: 707
Joined: Tue Dec 30, 2008 7:20 pm
Location: Lost in the past.
Score: 44 Give a positive score

Re: ----Croc----DEMO

Postby jimmynewguy » Sun Feb 01, 2009 10:13 pm

nice, but camper didn't i just teach you to get rid of moonwalking? lol jk :mrgreen:
Working on a probably too ambitious project! Wild-west-adventure-RPG-shooter-thing.
User avatar
jimmynewguy
 
Posts: 1137
Joined: Sat Mar 31, 2007 6:27 pm
Score: 89 Give a positive score

Re: ----Croc----DEMO

Postby Camper1995 » Mon Feb 02, 2009 9:47 pm

Yea Yea jimmy, this is just demo. Now I am trying to "destroy" that moonwalking... :?

But, I must learn that,... :wink:

Now I have succes made SAVING GAME :wink:
So when you press Esc, your game will be paused, and you can choose: CONTINUE or NEW GAME or SAVE GAME or EXIT... :wink:

Now, its time to learn, ....moonwalikng :P

But thnx 4 all jimmy, I will try to learn from that your example, that you have posted... thnx
Say hello to my little friend.
User avatar
Camper1995
 
Posts: 707
Joined: Tue Dec 30, 2008 7:20 pm
Location: Lost in the past.
Score: 44 Give a positive score

Re: ----Croc----DEMO

Postby Camper1995 » Wed Feb 04, 2009 5:55 pm

Umm, can I have a question with animations?

So, I have this SPRITE:
Croc SPRITE.jpg


And I have picture or tileset of some hill. And how can I do this:
HILL.jpg
HILL.jpg (17.62 KiB) Viewed 5324 times


When is CROC on the top side of hill, that vagon will be straight, and when CROC go down of hill,
that vagon will be change his animation... um...if you understand me... PLEASE help me... :D

Thnx :arrow: :mrgreen:
Say hello to my little friend.
User avatar
Camper1995
 
Posts: 707
Joined: Tue Dec 30, 2008 7:20 pm
Location: Lost in the past.
Score: 44 Give a positive score

Re: ----Croc----DEMO

Postby skydereign » Thu Feb 05, 2009 5:39 am

You could do it like this. It splits up the hill into parts, so when your actor is in collision with a certain incline, it will change the animation. I used colors instead as you did not give the full sprites, I think. You did not have the top of the hill sprite. If you don't like this way, there is another I can try. If you use this, you can always change the hill pieces into curved pieces.
Attachments
croc.zip
(4.43 KiB) Downloaded 206 times
User avatar
skydereign
 
Posts: 3510
Joined: Mon Jul 28, 2008 8:29 am
Score: 589 Give a positive score

Re: ----Croc----DEMO

Postby Camper1995 » Fri Feb 06, 2009 7:29 pm

Yah, thanks, but does anybody know how to do this with only one actor? I want to say, you made this with 5 actors: hill 1,2,3,...5
But, how can I create this only with 1 actora (if its that possible...) ?

Thanks 4 helping me ppl... :)

--Camper :arrow: :mrgreen:
Say hello to my little friend.
User avatar
Camper1995
 
Posts: 707
Joined: Tue Dec 30, 2008 7:20 pm
Location: Lost in the past.
Score: 44 Give a positive score

Re: ----Croc----DEMO

Postby skydereign » Sat Feb 07, 2009 2:34 am

Depending on what you are okay with, and if the mountain size changes. Right now I can think of two ways (maybe not the most efficient ways), one being a displacement method, the other being a width referencing system. The displacement method would store the last xy, and compares with the current, and if the y is less than, it will change the animation to climbing, and vice versa. The height one is more circumstantial in the sense that the hill tiles must all be the same or you need to make different comparisons. I think you can accomplish a similar result by changing your move system to xvelocity, but I would need to think about it.
User avatar
skydereign
 
Posts: 3510
Joined: Mon Jul 28, 2008 8:29 am
Score: 589 Give a positive score

Re: ----Croc----DEMO

Postby jimmynewguy » Sat Feb 07, 2009 3:15 am

can you use animpos with tiled actors? if so that may work, or 1 actor cloned and use collide.clone index, idk just trying to help i guess....
Working on a probably too ambitious project! Wild-west-adventure-RPG-shooter-thing.
User avatar
jimmynewguy
 
Posts: 1137
Joined: Sat Mar 31, 2007 6:27 pm
Score: 89 Give a positive score

Re: ----Croc----DEMO

Postby Bee-Ant » Mon Mar 30, 2009 11:58 am

Good... :D
Camper grows like pyro...
User avatar
Bee-Ant
 
Posts: 3723
Joined: Wed Apr 11, 2007 12:05 pm
Location: http://www.instagram.com/bee_ant
Score: 210 Give a positive score

Re: ----Croc----DEMO

Postby Camper1995 » Tue Mar 31, 2009 2:25 pm

:D
Say hello to my little friend.
User avatar
Camper1995
 
Posts: 707
Joined: Tue Dec 30, 2008 7:20 pm
Location: Lost in the past.
Score: 44 Give a positive score

Next

Return to Game Demos

Who is online

Users browsing this forum: No registered users and 1 guest