@ lcl :
lcl wrote:...and we'll get to actors and clones pretty quickly.
That's fine, and since bat78s great contribution
http://game-editor.com/forum/viewtopic.php?f=4&t=13222&sid=bac55ec32933ecb76cec532582987fda, more needed here than ever !
Obviously, you can "individualise" any clone, as well as create and use an actor as a
"kind of clone":
Given, you change the animation of a specific clone, will it still be a clone ?
And whenever you create an actor with "CreateActor", you are creating a new instance of
an already existing actor, can't that be considered as a clone, too ?
Moreover, they are both using the same indexing method.
The more I think about it, the less I can keep apart both actor types...
Concerning LeeFesler : You remember his recent "accident", maybe, he is out ?
Can't you try to contact him, to see, if he can take part any longer ?
Cheers !