by skydereign » Sun Feb 19, 2012 1:43 am
If you were drawing the images purely through canvas (so you know have an array of each individual rgb value then you could do it) y could do all the rgb alterations you want. You can look into bmp loading on the forums. You could create a canvas as a layer above but you would still need to know exactly where to draw the elements of the additive layer. Another approach is to add an entirely white version of the actor (all animations). Then you can change transp and rgb to do the same thing.