by AliceXIII » Sat Mar 05, 2011 9:51 pm
haha i knew what you were getting at it is odd to have the C/C++ knowledge to make those exports but not be able to grasp GE..
i just wanted to clarify that the pacman ghosts aren't very simple at all well blinky and clyde are here's a excerpt from the pacman creator about how the ghosts are programmed to behave:
When you play the game, it might seem as if the four ghosts are actively chasing you. That's not exactly true. Iwatani intentionally avoided programming them with that purpose, since that would have resulted in Pac-Man zipping around the screen with four ghosts always right behind him.
Instead, it's only Blinky, the red ghost, who doggedly pursues you throughout the game. Pinky, the pink ghost (naturally), simply wants to position itself at a point that's 32 pixels in front of Pac-Man's mouth. The blue ghost, Inky, is seeking to position itself at a similar fixed spot. And Clyde, the orange ghost, moves completely at random.
Because the player constantly has Pac-Man on the go, however, the ghosts are always changing direction and trying to achieve their goal, which adds to the challenge of the game.
"Taking a breath of fresh air."