When I converted my game objects to use sequences of a main animation instead of individual ones I got a weird error. Now the animations play but their speed is not constant. They will desync and sometimes play very fast or slow. Placing an event in Draw Actor to do nothing more than set their animindex to their animindex with no change in animation direction greatly reduces this effect, but it still happens occasionally.
Is this a known bug? The side effect of something I'm doing wrong? Or actually expected behavior?