iPhone - iPad and Mac OS X Beta announcement

iPhone/iPod/iPad specific questions and discussion

Re: iPhone - iPad and Mac OS X Beta announcement

Postby uan » Tue May 04, 2010 8:10 pm

cool, just saw some new commits for osx(iPhone development):

some resources related directory crashes fixed, and a resource path call to objective-c in non-standalone mode.

Thanks Andreas!
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Re: iPhone - iPad and Mac OS X Beta announcement

Postby sonicfire » Wed May 05, 2010 10:06 pm

Oh, by the way: is it possible to display the iPhone´s onscreen-keyboard? and retrieve text from it? :D
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Re: iPhone - iPad and Mac OS X Beta announcement

Postby uan » Thu May 06, 2010 5:39 pm

are there any official positions on Game Editor in relation to the iPhone OS4? I'm specifically speaking with reference to the following text from the new iPhone developer agreement? Am I mistaken in thinking that Game Salad likely does not conform to these guidelines?

"Applications must be originally written in Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine, and only code written in C, C++, and Objective-C may compile and directly link against the Documented APIs (e.g., Applications that link to Documented APIs through an intermediary translation or compatibility layer or tool are prohibited)."

Wouldn't this call for an outputted xcode project in one/all of the specified languages listed above, or we run the, what is likely, high risk of having our Game Editor games denied by the App Store when we submit a Game Editor created game?

I hope GE conforms to these requirements, but have to be pragmatic before officially porting one of our 2D projects over(and buying a license).
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Re: iPhone - iPad and Mac OS X Beta announcement

Postby makslane » Fri May 07, 2010 3:46 pm

The game engine is written in C/C++ and uses only documented API (There is no compatibility or translation layer).
So I think there is no problem with the 3.3.1 section.
Game Editor is an open source game creator software that's wants to pay it's developers to keep evolving.
If you like Game Editor, make a review!
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Re: iPhone - iPad and Mac OS X Beta announcement

Postby uan » Fri May 07, 2010 4:12 pm

makslane wrote:The game engine is written in C/C++ and uses only documented API (There is no compatibility or translation layer).
So I think there is no problem with the 3.3.1 section.


If that is correct, you dont know how happy that makes me and my team!!!! Thanks Maks for developing such a amazing tool for developers/artists. Cant wait to do NON-FTP .dat testing of the iPhone beta.
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Re: iPhone - iPad and Mac OS X Beta announcement

Postby sonicfire » Fri May 07, 2010 5:48 pm

uan wrote:
makslane wrote:The game engine is written in C/C++ and uses only documented API (There is no compatibility or translation layer).
So I think there is no problem with the 3.3.1 section.


If that is correct, you dont know how happy that makes me and my team!!!! Thanks Maks for developing such a amazing tool for developers/artists. Cant wait to do NON-FTP .dat testing of the iPhone beta.


Huh? NON-FTP .dat - testing? Now THAT sounds interesting!
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Re: iPhone - iPad and Mac OS X Beta announcement

Postby akr » Sat May 08, 2010 9:59 am

Yes. A geplayer will be available in the beta program soon. Will support iphone and ipad.

geplayer has a ftp server running. You can connect to that iphone file server using from Mac OSX or any other
command line or ftp client. For the ftp client I recommend filezilla. Its fast and comfortable.

From the command line it will look like the following. Sharpen your ftp skills now. geplayer on iphone will let
u know your iphone address. The port is 20000:

ftp 192.168.178.20 20000 (use YOUR ip address here)
login: return
password: return
bin
put <yourfile.dat> geplayer.dat
exit

Now you can press the button on geplayer on iphone to run your uploaded file.
This is designed to work in your local networks/wifis with iphone/ipad.
It will be distributed as a xcode project. We will not continue to codesigne ad-hoc.
Thus u have to be a registred apple developer being familiar with provisioning profiles.
You will need this anyway if you want to bring apps to appstore further on.

Any feedback about this is appreciated. Let me know what u think.

Thx
Andreas
Co-Developer of GE engine

If u are interrested in new features of apple or android ge engines check the engine support website game-editor.net regulary.
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Re: iPhone - iPad and Mac OS X Beta announcement

Postby sonicfire » Sun May 09, 2010 7:22 pm

Sounds fantastic - how is it coming along? :D
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Re: iPhone - iPad and Mac OS X Beta announcement

Postby akr » Sun May 09, 2010 8:18 pm

geplayer now available! Check the GE beta server.

ENJOY!!!

Andreas
Co-Developer of GE engine

If u are interrested in new features of apple or android ge engines check the engine support website game-editor.net regulary.
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Re: iPhone - iPad and Mac OS X Beta announcement

Postby grimlog » Mon May 10, 2010 10:24 am

Hello, I have a macbook 13" 2.13 ghz, snow leopard, all the graphics programs, I use Unity 3d, but I am also working with cocos2d, I would love to beta test for you!
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Re: iPhone - iPad and Mac OS X Beta announcement

Postby sonicfire » Mon May 10, 2010 7:40 pm

Woha! Vamp Halloween Crisis in Appstore??? How comes? I thought GE for iPhone is still in beta? :)
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Re: iPhone - iPad and Mac OS X Beta announcement

Postby uan » Tue May 11, 2010 6:51 am

was vamp halloween crisis(for iPhone) made in GE?

ALSO looks like Andreas just committed a few new fixes.

Thanks Andreas!

EDIT: The new local ".dat" file build works great!! Much faster this way
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Re: iPhone - iPad and Mac OS X Beta announcement

Postby akr » Tue May 11, 2010 9:15 am

Yes Vamp Helloween Crisis Lite was done with Game-Editor. Thanks to Chai for the marvellous game and grafix.

So did you test geplayer on your local network? Everything running? Cool. Keep me posted.

Andreas
Co-Developer of GE engine

If u are interrested in new features of apple or android ge engines check the engine support website game-editor.net regulary.
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Re: iPhone - iPad and Mac OS X Beta announcement

Postby harrio » Tue May 11, 2010 3:50 pm

hello all,

unfortunately my first post is begging for help...lol. for those interested, i heard of this engine over a year ago, but decided to chase others since then that did not pan out. i found my way back here through beyondthetech on the gamesalad forums. if i can convert my game from there to game editor and get it working, i will definately let everyone on gamesalad know.

but before i can get to porting my game, i wanted to get the geplayer up and running. when i try to build it in xcode, i get one error: code sign error - iphone dev identity for akr does not match any certs or keys. i have all the up to date profiles and provisions for myself and i've changed the bundle id but i can't get it to build.

any suggestions would be greatly appreciated. i can't wait to get started playing with this engine.
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Re: iPhone - iPad and Mac OS X Beta announcement

Postby Hblade » Tue May 11, 2010 4:30 pm

Your going to like it, GE is a nice engine
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