you checkpoint actors will be destroyed when the main actor hits it,
and when the check point is destroyed you make the spawnpoint actor move to the check point actor. or you could use this script for an easier move for the spawnpoint actor
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SpawnPoint.yscreen = CheckPoint.yscreen;
SpawnPoint.xscreen = CheckPoint.xscreen;
that way there would be no delay of the spawnpoint actor moving to the check point.
here is an example of the game in this picture
the green stars are the check points, and the hands that my mouse are pointing at are my CheckPoint(1 actor) I hope this is not to confusing, and i hope it helped if you were having trouble, and im sorry for another very long post.(it may seem short cus' it is so wide)