Im back with an update to PONG Reincarnation

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Im back with an update to PONG Reincarnation

Postby DBGames » Fri Sep 16, 2011 4:15 pm

Here is the newest version of Pong Reincarnation thats iv'e been working on... i dont really have a to do list so any idea's would be apriciated.
Since it's an Alpha Version, it has debug features and is ONLY two player.
Screenie.JPG


Player 1 is controlled with
S - up
X - down

Player 2 is controlled with
NUMPAD5 - up
NUMPAD2 - down
The score goes till 10.
if you dont have a numpad (for whatever reason) you'll have to remap the keys in the editor

debug is opened with F3
once in debug these keys become available

F1 - one point too player 1
F2 - one point too player 2
F4 - double ball speed
F12 - start timer (it start automatically now though)

enjoy!
EDIT: for thoughs of you who don't know me / never played my old version, heres the topic on it.
Code: Select all
http://game-editor.com/forum/viewtopic.php?f=6&t=8974
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Re: Im back with an update to PONG Reincarnation

Postby tintran » Fri Sep 16, 2011 4:46 pm

looked up THE CHALLENGE, that is some fancy graphics.

hope you don't mind, i added some artificial intelligence to player 2 so that one player can still play it.
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Last edited by tintran on Tue Sep 20, 2011 3:10 am, edited 4 times in total.
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Re: Im back with an update to PONG Reincarnation

Postby NightOfHorror » Fri Sep 16, 2011 4:47 pm

Hey DB, remember me and how you were a lead in background for THE CHALLENGE
viewtopic.php?f=2&t=12136
"I have not failed. I just found 10,000 ways that wont work." quoted by Thomas Edison.
Over the year, I decided my motto for me is I am knowledgeable, but not practical.
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Re: Im back with an update to PONG Reincarnation

Postby DBGames » Mon Sep 19, 2011 4:09 pm

Ok, so heres what i plan on adding to the next update...
Artificaial inteligence
Menu
Bugs in timer (seconds count past 60)
Difficulty
Herobrine?

i havnt seen your AI trintan, but if its better then mine may i use it?
(if yes, ill add credits to the game {with you in them} )
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Re: Im back with an update to PONG Reincarnation

Postby tintran » Mon Sep 19, 2011 4:23 pm

I don't think it's better than yours (it's really simple logic) but yes for sure, you can use it if you want.
If you want to make the AI really smart, you'd have to make it predict where the ball will be which is more complicated than what i have (but it might make it impossible for the player to win).
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Re: Im back with an update to PONG Reincarnation

Postby tintran » Tue Sep 27, 2011 9:25 pm

not sure what this is, but it seems like the reverse of Pong.
Instead of trying to hit the ball, you're trying NOT to hit the ball so that it reaches the outer borders.
i don't know :)
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