by skydereign » Fri Mar 13, 2009 5:08 am
I haven't looked much at the code, so I don't know your collision method or any other coding aspect of your game, but it is a tad glitchy. I like the idea. I was using, I believe, a similar method for landing on certain tiles as you use in this for an experiment I was doing. I'm not sure if you are continuing this, but if you do, it would be nice to be able to see which tile you can land on, like a small tile on the top right of the screen that shows which color block. Also, you can bring the flag all the way to the beginning by getting on the first non green spot, where the 1 is, and jumping left then holding right while in the air. All other tiles move to the left, allowing you to bring the flag to you. This is due to the 3dness of the game? One last thing, it would be nice if you could implement a y screen version of the block moving, maybe not as manipulatable as the x version, but it would allow for a very short bit to see if you could land or not, but maybe that would make it to easy.
-Edit
Now that I have played it a bit more, the block thing is not really necessary. All you need to do is a test jump and it is easy to tell which block you can land on.
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Last edited by
skydereign on Sat Mar 14, 2009 3:46 am, edited 1 time in total.