sonicforvergame wrote:so Knux dont get this bad but if your game is about 50 Mb then it is because of excessive coding and action if you reduce the codes To A Code then the amount of MB will decrease and use the "clone" functions they will decrease the number of actors which means less image which leads to less MB
Actually the code in almost any gameEditor project is pretty much insignificant in size compared to the data files. The Action.cpp file in the gameEditor source, which defines a large number of the functions you use, is only 216.611 kbs https://github.com/game-editor/game-editor/blob/master/gameEngine/Action.cpp. Compare those 8000 lines of code to the little scripts one typically uses for making games in gameEditor. Code doesn't take up that much space.