hmm, im no pro but I had an idea. Make a draw actor event, which is the weapon. Make a collison with the draw actor event, and a script, this isnt right... I know it isnt, top of my head stuff but anyway... Its not even in script that would just bring ebarrsement on me
something like the variable of the characters health minus the a random damage number between a certain 2 numbers, like 15-28, 1-6. (Oh and just asking, is the random function "rand." like on a calculator).
make an event that checks the actors health, and when the health variable reaches 0, make a destroy actor event.
I think you shouldn't try that. Im gods dissaster at making code...