When I have an object blocking the player's path, I use a wireframe actor and set the physical response to 0, so the player can't go through it. I want the player to jump over these objects but, if you just walk up to the obstacle and continue to travel in that direction, the player will instantly "bump" up to the top of the object and over it. I want the player to have to jump over it! Does anyone know a good way to stop this annoying thing from happening?
Thank You.