MSR PATROL (released)

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MSR PATROL (released)

Postby d-soldier » Thu May 17, 2007 3:58 am

Your Download-Link:msr_patrol.zip
http://www.sharebigfile.com/file/170506 ... l-zip.html

Spent a lot of time on this one, so I expect some feedback. I'm sorry if the political motivation bothers anyone, this game was developed for my best friend who is an army pilot. Please leave comments on what you liked and didn't like regarding the game (and any bugs you find).
Once again, I've tested it on my desktop (was top of the line 3 years ago) and my notebook (mediocre hardware, 4 years old) with no stalling or choppy behavior. Let me know what you think!
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msrp_screens.jpg
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Postby Sgt. Sparky » Thu May 17, 2007 1:07 pm

:D
it looks awsome!
I just downloaded it and I might be able to play it today!
(I am leaving soon, I will be back on the 24th)
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Right now (10/14/2009) I'm working on some C++ projects, but I might be able to help if you have some Game Editor questions. :)
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Postby Sgt. Sparky » Thu May 17, 2007 2:00 pm

:shock: WOW!
I think I have asked this before,
but what program do you use to design the Graphics!?

this is a super Game!!!! :D:D:D
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Random Links:
viewtopic.php?p=19474#19474
Right now (10/14/2009) I'm working on some C++ projects, but I might be able to help if you have some Game Editor questions. :)
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Postby d-soldier » Thu May 17, 2007 2:46 pm

Modeled everything for this one in Lightwave... except for the enemy jet, which I found somewhere for free (free for non-commericial use). All else was Photoshop with use of my own personal photo texture collection. :D
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Postby d-soldier » Fri May 18, 2007 2:04 am

7 Downloads, and only one comment?!?!
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Postby Sgt. Sparky » Fri May 18, 2007 4:12 am

I have had about one hundred downloads on somthing with only one comment or to. :(
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Random Links:
viewtopic.php?p=19474#19474
Right now (10/14/2009) I'm working on some C++ projects, but I might be able to help if you have some Game Editor questions. :)
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Postby kyensoftware » Fri May 18, 2007 6:52 am

Sgt. Sparky wrote::D
it looks awsome!
I just downloaded it and I might be able to play it today!
(I am leaving soon, I will be back on the 24th)

That is an understatement. IT IS (4 million lines of "AWSOME!!!!!" not actually posted coz I don't want to be banned by makslane!)
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it stands for Bin.
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Postby Kodo » Fri May 18, 2007 8:28 am

I'm impressed, not only at the quality but also how fast you seemed to knock it out! Its good fun to play…the only thing I found annoying was that I kept pressing the 'windows key' by accident as it's between the fire and bomb keys. I really liked the smoke trails as well, very well done :)
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interesting..

Postby d-soldier » Fri May 18, 2007 1:37 pm

My girlfriend kept hitting the windows key too... perhaps different key mapping for future endeavors would be better... thanks for the constructive criticism!
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Postby Fuzzy » Fri May 18, 2007 3:16 pm

Beautiful graphics, but you know that. The game play was tough! Great job overall.
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Postby morcior » Fri May 18, 2007 3:32 pm

Really impressive game, you've clearly put a lot of effort into the artwork alone! Overall its got a very 'professional' feel to it, this would be a great demo to add to your CV (assuming you work as a programmer/artist!).

Keep it up!
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Postby d-soldier » Fri May 18, 2007 3:57 pm

How did everyone feel about the difficulty? I cant beat it without dying, even with as many times as I've played it... I only die once though. :D
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Postby MrScience101 » Mon May 21, 2007 2:18 pm

How long did it take you to make this thing? And if you ported this to the pocket pc you could probably make a small sum. Amazing. I look at the graphics I use now and think they are crap.
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Postby d-soldier » Mon May 21, 2007 3:41 pm

I spent two to three weeks of free time on this... I honesly think I spent more time modeling and rendering the graphics then I did putting the game together... :D
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Postby Oman » Tue May 22, 2007 1:07 am

Stupid Q, how do i download it...

do i have 2 be a member?
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