does happen a lot, especially when they hit an uneven spot of a wall or have a great velocity.
is there a good way to avoid this?
tekdino wrote:make thicker walls
Caaz Games wrote:oo oo i know, maybe theres something wrong with your animation, like maybe once it changes to the frame thats wrong it makes like a part of your actor move into the wall and that makes it go all the way through
tekdino wrote:Yeah, when the pixel velocity is wall thickness + 1.
How big speed values you get in your game?
JayInACob wrote:make sure that in the collision event bit, you select "yes" to "repeat this event while actor is colliding".
Works most of the time for me.
DST wrote:You can also try 'collision free'.
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