IMPORTANT ! Data control for mobile devices must read

Non-platform specific questions.

IMPORTANT ! Data control for mobile devices must read

Postby krenisis » Fri Jun 04, 2010 8:59 pm

Ok well whatever makslane says but I dont agree.
Last edited by krenisis on Sat Jun 05, 2010 4:23 am, edited 1 time in total.
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Re: IMPORTANT ! Data control for mobile devices must read

Postby makslane » Sat Jun 05, 2010 12:03 am

krenisis wrote:PNG should be the staple of your graphics for mobile devices. Whether its main charactors, enemies, or backgrounds. You can use GIFs but only in certain situations(like cut-scene) and not many onscreen at once.


Every graphics file format is converted to the same internal format used by Game Editor

Most programmers here are taught to use activation regions. The whole game will be contained in one large file. I dont use this method for mobile games because any file larger than 10mb will take long to load.


Even if your game file have 1GB, only the used parts will be load in the memory, not the whole file.
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Re: IMPORTANT ! Data control for mobile devices must read

Postby krenisis » Sat Jun 05, 2010 1:54 am

Ok hblade forget it if that the info that he wants to spread then when the questions come I will direct people to him.
Last edited by krenisis on Sat Jun 05, 2010 4:27 am, edited 1 time in total.
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Re: IMPORTANT ! Data control for mobile devices must read

Postby Hblade » Sat Jun 05, 2010 2:03 am

Kren - Do this

Download Gimp, open up your sprite in Gimp, save as - Sprite Name.png, - Click Export, turn off all checkboxes, and set compression level to 9 :3

Boom, your BMP file went from like 140KB to like, maybe 4KB :P
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