Now when I press a button I want it to stop. What is it, and can it be done in script too?
Thanks
soundCh = playSound2("soundfile",1,1,0);
stopSound(soundCh);
Game A Gogo wrote:I think no one though about playing a 1ms long empty wav file once?
Clokio wrote:Game A Gogo wrote:I think no one though about playing a 1ms long empty wav file once?
Your right, I am probably the best dummy ever in the video game design-programmation. And I am a great asset to wherever community I stay . Cause when a game engine tweek their doc for dummy like me, they get alot of those, and they get better cause they suceed.
Ex: putting the moon defender as the first tutorial, it's quite not dummy proof.
The doc is great, focus on starters, but maybe in wrong order. I might give a word about it later.
Game A Gogo wrote:I think no one though about playing a 1ms long empty wav file once?
schnellboot wrote:but caveman is dummy proof I assure you
rykein wrote:Game A Gogo wrote:I think no one though about playing a 1ms long empty wav file once?
what do you mena by this? you mean like if the sound finishes but then you go to stop it you could be stopping something else? if so sky told me awhile back of a way to prevent it. pretty much if i remember it correctly it was to create an array for the channels and then set the length in it. the view would call a function to lower the counts of the arrays which if 0 would not contain a sound. if that isnt im intrigued as to what you did mean.
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