Okay hi, i have many different actors such as door (openable), moving platforms, springs, tileset ... how do i make player collide them all? Is't there any other way how to collide all models except backround or backround tileset?
Generally speaking, no. You'd have to create collision events with all of them. Though, depending if you find this acceptable (generally a bad idea) you could have a collision event with every actor, and then use something like this to determine what actions to take. player -> Collision with Any Actor -> Script Editor
Yeah, accidentally mixing my metaphors. I usually use an actor variable to do that, so I forgot to add the ==0. In fact I might as well suggest that here. I usually create an actor variable type that I set in every important actor's create actor event. That way, in collisions and whatnot I can tell what actor type without having to use strcmp. This makes it generally easier to deal with and more efficient, and can be used in this case.