Hello, everyone...
So this is my second official post here, but my first where I'm asking a question. To spare y'all a ton of reading, I'll cut right to the question...
Basically, I'm working on the early, pre-production parts of of a game project. The game will be top-down, 8-direction type movement, through a series of areas, above ground and in dungeons, etc.
I'm planning ot set it up like Zelda: A Link To The Past, where it's broken down into larger "chunks" that scroll for a bit before swapping over to the next area (rather than the original Zelda's single rooms). Additionally, I don't intend to do this with tile-based graphics, but rather with pre-drawn backgrounds, on top of which the player, enemies and various props and such will be placed. I'm trying to go for a more hand-drawn, stylized approach to the graphics, and I feel this is the best way to achieve that.
I've looked for some examples, or tutorials explaining how to set something like that up, but have been unsuccessful.
So, I'm wondering:
1. Is it possible to have a single background image, perhaps with polygonal "collision zones" setup to control where the player can or can't go?
2. Since GE can support multiple levels on a single map, would it be feasible to layout the entire world map in one large "chunk", with dungeons and such located in separate areas of the design area? Or is it recommended that, at some point, you break things up into individual files?
I hope I did a good job of explaining what I want to do here, and appreciate any help/info.
Thanks!