Here are some fairly easy steps for standard scrolling credits:
- Create a text Actor, type all your credits in it (organize it and make it clear enough)
- Set it below the view actor's position
- Create a conditional structure which defines when the credits must reel
- I advise this code in the Draw Actor event:
- Code: Select all
if (view.x == "coordinate A" && view.y == "coordinate B")
{
y-=2;
}
else
{
x= "Original x coordinate";
y= "Original y coordinate";
}
** Note that this code uses Draw actor which is some what ineffective, but it will do what you want, it reels the credits only when view's position is placed exactly where wanted, otherwise they will not and the position of your credits actor will return to its original position. Also note that the quotes "" are meant to be replaced by actual values.**
I hope this helps you a little. Personally I don't use scrolling credits because there isn't enough to put in them to make them worth it. Instead, I use a page format with all the info. It's more efficient and clean in my case.
That's all for now!
-- Pyrometal --