Jagmaster wrote:Wow interesting, I ALWAYS hated the changecursor function... for this very reason. Now there is a use for it :--D
Same for me... never used it since I found it much easier to just make a mouse following actor with mouse events disabled.
It's funny that I still tried it there, I can't even remember the reason. xD
jag MASTER Yoda wrote:I'm really excited to see this in action, and I shall look forward to seeing your example. I tried playing around with the concept a little myself, bit and got mixed results (I did a simple "Draw actor -> change cursor. That was probably very wrong :lool:). In my setup, if you were fast enough, the mouse passes through the barrier without moving back to the center... But then again, all you'd have to do is move it past the other way, and then it would jump again. Too bad it doesn't work on windowed mode, but hey, no big deal.
Yeah, it's little more complicated than that. I have played around with the concept today and it works almost flawlessly now.
GEuser wrote:Mouse Look. Well it's another obstacle removed. Now, I'll sit back and wait for more updates, including jag's graphic objects (keep'em comming):D
You'll get your updates within a week, I hope.
(A video + mouselook example, not the engine source yet
)