Hi all, I'm having a couple of issues that I probably don't have enough experience with the engine to answer for myself:
1) I have an animated character - running made up of 7 png images. In the designer the character looks great. However when in game mode when I press the left or right arrows the animation gets jerky and speeds up. I used the changeanimation function in the left and right arrow events.
2) I'm creating a level where the character can run on the roofs and jump down to the ground. I've noticed that when the character runs into another object if I hold the key down he slowly lowers below the ground level and then runs under the building - great if he was a gopher but not in this game! So what is the best method for something like this? A ground actor that represents the earth, backgound that contains the building features and a tile for the roofs? Or is an activation region suppose to keep the character from digging under a building?
Any help is appreciated. I've looked at other game engines and I really like the wysiwyg interface. Thanks!