Any action placed in a global actor event effects ALL existing actors.
Example:
Want to make gravity happen to everything?
Use GlobalActor->add->draw actor->yvelocity+=0.98;
Want to change the Speed of everything?
Use GlobalActor->add->mouse down->mySpeed+=100;
Want to make everything Tougher?
Use GlobalActor->add->mouse down->myToughness+=1000;
Make only birds fly faster?
Use GlobalActor->add->mouse down->
if (myType == BIRD) then mySpeed+=100;
That would be way cool methinks!
