Really Important! Bounded Tiling within a wireframe region!

Ideas for Game Editor evolution.

Really Important! Bounded Tiling within a wireframe region!

Postby Cleve_Blakemore » Wed Aug 09, 2006 11:55 am

If you parent a wireframe region to an actor that has either/both XInfinite, YInfinite settings in the Actor control, that actor should tile in that direction but be bounded by the wireframe! This would make it a lot easier to design map areas within certain limits on the workspace!
Cleve_Blakemore
 
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