Game screens.

Game Editor comments and discussion.

Game screens.

Postby Hyperyon » Tue Aug 15, 2006 3:53 pm

Display images of youre current game. :D
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Postby Kodo » Tue Aug 15, 2006 4:44 pm

To save posting them again mine are here: http://game-editor.com/forum/viewtopic. ... p+mountain
Inogames: http://www.inogames.com iOS gaming
Firetop Adventure (app store): http://itunes.apple.com/us/app/firetop- ... ?mt=8&ls=1
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Postby irblinx » Tue Aug 15, 2006 7:46 pm

Very much work in progress but here's an early shot of FormFighter

Image

More info HERE
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http://www.irblinx.me.uk/Crania.htm
Current projects: Crania deluxe for Mac, iCrania
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Postby Hyperyon » Wed Aug 16, 2006 7:18 am

Looks clean :)

Just one minor thing :?
I think the white status bar doesnt blend with the dark graphics.
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Postby Hyperyon » Wed Aug 16, 2006 12:18 pm

Here are some images from my first rpg. I'll continue or begin a new one after I buy Game Editor. My G.E. trial expired.



http://i20.photobucket.com/albums/b218/ ... ater/3.jpg
http://i20.photobucket.com/albums/b218/ ... ater/2.jpg
http://i20.photobucket.com/albums/b218/ ... ater/1.jpg
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Postby beefwelington » Thu Aug 17, 2006 4:03 am

It's a WIP, part to teach myself how to use Game Editor, part to mess around with physics, but also once it's finished, I'm sure it'll kick major ass. We'll see, I guess. It's a retro-style game, with funky controls and a neverending game style. I guess if you had to compare it to something I would say it's somewhat like geometry wars, only with gravity and different controls.

Image
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Postby Joshua Worth » Thu Aug 17, 2006 10:47 am

ImageImageImage
Stay sweet
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Postby Game A Gogo » Thu Aug 17, 2006 11:33 pm

Joshua Worth wrote:ImageImageImage

YAY, i tink i was the firts beta tester for this game its called: Spam Trought and im suppose to change the graphics of the dude.

and BTW, josh those tiles look way better then the others! great job!

I would post some screenies of my game, but it got lost in the internet.
Programming games is an art,
    Respect it.
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Postby Fraunhofer » Fri Aug 18, 2006 11:44 am

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Postby Joshua Worth » Fri Aug 18, 2006 11:55 am

Game a Gogo wrote:YAY, i tink i was the firts beta tester for this game its called: Spam Trought and im suppose to change the graphics of the dude.

and BTW, josh those tiles look way better then the others! great job!

I would post some screenies of my game, but it got lost in the internet.
Spam Through is mainly made for Makslane, im not sure if youd call him a beta-tester, but if so, he is the first one to try it out, and if he wants to, he can put it in the Demos section :wink: of the site, but it isnt QUITE finished yet...
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Postby Nitroshock » Sat Aug 19, 2006 6:07 am

There are some great games being made by the people here. I'm still new at this but here's my latest project:

ImageImage

-Nitro
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Postby Hyperyon » Sat Aug 19, 2006 7:51 am

Fraunhofer, that RPG looks really nice! I like the 3D graphics. You used Maya to make them?
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noname game :)

Postby EasyViber » Sat Aug 19, 2006 8:06 am

Image


here's (reduced) screenshot of a game that I've been working on...
animated version looks much nicer... :D

it should be :wink: side scrolling shooter for 2 players with parallax graphics...

As you all can see, there's lots of work yet to be done. :)


Ideas, suggestions or if you think you could help somehow: send a message :)
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Postby Hyperyon » Sat Aug 19, 2006 12:51 pm

Love the background 8) So, are you suppose to aim those dragons??
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game

Postby EasyViber » Sat Aug 19, 2006 4:05 pm

thnx... I spent a lot of time creating that mountains...


Dragon represents player 1. Graphics for characters and players isn't
done... yet... And I had to change same basic concept things because my
friend suposed to draw graphics, but he was slow (because he is working
on his first picture-book) so I've decided to create all graphic myself.


Dragon is controled with mouse (I've made it to create some kind of
friction/acceleration to make moves more realistic). Second player should
be controled by keyboard.


Parallax graphics - lots of different layers moving in different speed so
you get 3D-like effect. Clouds, Mountains, trees, grass all move at
different speeds. Largest plants are set in front of player to get more
Z-depth feel.


I've made enemy bullets with same basic AI (bullets predict where will
player go + some randomization so they won't be perfect), but I yet have
to think who will be enemy and draw them :P
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