3d game development

Talk about making games.

Postby Oman » Fri Nov 03, 2006 12:41 pm

do you know any of the codes i would need :?: :?: :?: :?: :?:
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Postby Joshua Worth » Fri Nov 03, 2006 1:01 pm

Game Editor can NOT do 3D graphics, and if you programed it to do 3D it would go very slow. GE IS ONLY FOR 2D GAMES!!!!!!!!!!! Ok?
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Postby Oman » Sun Nov 05, 2006 3:07 am

gosh sorry just trying to expand the limitations of game editor :cry: :cry:
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Postby Game A Gogo » Mon Nov 06, 2006 12:43 am

well, we tried to tell you, but josh, you could at least of controlled you self!
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3D not really limitation of GE but of target handheld device

Postby ivanixcu » Mon Dec 18, 2006 6:19 pm

IMO, I think GE ability to target GP2X and PocketPC and other mobile platforms is its big draw. However most of the devices cannot do 3d because they lack the hardware chip for that. If you really want to do 3d there are other tools out there, but then you will find yourself competing against the big boys (XBOX, SP3) game makers. The budgets of those guys are fast approaching 1million or more per game.
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Postby saabian » Fri Dec 29, 2006 10:13 pm

:idea: Maybe it would be possible to create some kind of "point and click" game, you know like old "atlantis", "myth" or "amerzone". You simply add an actor with a animation (a big picture of a hallway or something) that is in full screen size.
Then with your mouse, by pressing a special point of the picture the animation will change to another picture of the same room but some footsteps forward, if you get what i mean.

Maybe the picture of the animation could change everytim you press forward arrow/backward arrow (key down).

This is might a god start hehe :wink:
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Postby Hedfone » Fri Dec 29, 2006 11:10 pm

yes, but this would require tremendous amounts of 'point areas' actors and would be extremely frustrating.

I think its best if we just accept that GE doesn't do 3D and move on.....
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Postby Game A Gogo » Fri Dec 29, 2006 11:45 pm

i think its best to go and find yourself a 3D program builder, and get ready to loose your computer (by smashing it...)
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Postby Fuzzy » Sat Dec 30, 2006 12:20 am

Hedfone wrote:yes, but this would require tremendous amounts of 'point areas' actors and would be extremely frustrating.

I think its best if we just accept that GE doesn't do 3D and move on.....


I dont think that id software accepted that a 286 with an 8bit graphics card, 640k of memory and 10 mhz of motherboard speed wouldnt run a 3d game.. and they were right. Castle wolfenstein and Doom were the games.
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Postby Hedfone » Sat Dec 30, 2006 3:43 am

an excellent point,
I retract my statement.
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Postby saabian » Sat Dec 30, 2006 10:50 am

Would have been very cool if you somehow could have create a fps game, even if the graphic would have been in paint style, just like the genesis/megadrive game corpration, that would mean lower grapich than wolfenstein 3D.

but i guess you cant
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Postby Game A Gogo » Sat Dec 30, 2006 11:14 pm

sega (genesis/mega drive) supported a little bit of 3D
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Postby Oman » Sun Dec 31, 2006 4:32 pm

well verdun 1916 is a first person shooter game
:)
you just dont move
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Postby Game A Gogo » Mon Jan 01, 2007 12:44 am

then its not a firts person shooter game, its somewhat shooting range game thing
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Postby Joshua Worth » Mon Jan 01, 2007 1:23 am

do many of you people even read the front page

http://game-editor.com/

Game Editor lets you design and develop 2D games for personal computers and mobile devices.



btw, sorry 'bout before, it was a bit over the top
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