Here are the steps I took to package an exported game into an application
1. Export to Mac executable from inside GE
2. This should produce a document without an extension that has the name of your game
3. To make a unix executable from this first open Terminal, this is in Applications -> Utilities -> Terminal
4. Enter "cd "(no quotes, the space is crucial) filepath to directory where your exported game is stored
5. Now enter "chmod +x "(again spaces are important) followed by yourgamefilename (the filename should not have any spaces)
6. Assuming this has succeeded you should now have a unix executable file.
7. At this point your game is runnable, but if you want to have your game as an application there is still more work to be done
8. Create a new Directory with what you
[u]want[/u] game application to be named
9. Inside this folder create a new folder "Contents" (no quotes, case sensitive)
10. Inside Contents create yet another folder "MacOS" (still no quotes, still case sensitive)
11. Place your unix executable inside MacOS
12. Now download an info.plist file from the source trunk for GE at:
http://sourceforge.net/apps/trac/game-e ... Info.plist13. Open info.plist using TextEdit and change the entries for CFBundleDisplayName, CFBundleExecuatble, CFBundleIdentifier, CFBundleName, CFBundleShortVersionString, and CFBundleSignature (This could remain ???? and have the app still work)
14. Place the edited info.plist into the Contents folder
15. "Get Info" about your Game folder that we created and rename it "Your game title.app"
16.When asked if you wanted to add this extension press add
17. You should now have a complete application created from your exported game
How I Packaged GE:
1. Create folder "Game Editor" or whatever you would like to call it
2. Create Contents folder within this
3. Create MacOS within Contents
4. Place gameEditorMacOSX inside MacOS
5. Create Resources folder within Contents
6. Place bin folder from the GE folder you downladed, along with tutorials folder, docs folder, b_xy.ping, editor.dat, functions.xml, GameEditor.ini, and logo.png into the Resources folder you created.
7. Again download the info.plist and edit the appropriate entries just like above
8. Place this inside the Contents folder
9.Just like before add the .app extension
10. You should now be able to run game Editor from an application without opening Terminal