Turn-based combat

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Turn-based combat

Postby mellenor » Fri May 09, 2008 9:34 am

Anybody knows, How make turn based combat in GE? (ive searched forum but didnn find exemples and technick) What theory of this? I want make when you collids enemy in global map, you go to battles screen? where your characters, and enemys... with acniion points etc. (classic Rpg style)
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Re: Turn-based combat

Postby Caaz Games » Fri May 09, 2008 9:55 am

oo i know, i made a pokemon game a long time ago so, i know, anyways when you start the battle have the pick your attack thing then when you select your attack have your character do an animation when your character hits the last animation frame have it create a timer and when the timer goes away have it make the enemy attack then when the enemy is on its last animation have it make a timer that lets you pick your attack and then the whole thing does the same thing. for the world map i dont know. :(
You are welcome to join my forum. 4 active members lol but it's a cool place. active... much talking :D it's fun!
http://caaz.freeforums.org/
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Re: Turn-based combat

Postby Bee-Ant » Sun May 11, 2008 2:40 am

Caaz Games wrote:for the world map i dont know. :(

oo i know, i made a winter blast game...
that's soooo easy...
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Re: Turn-based combat

Postby catacomber » Sun May 11, 2008 3:10 am

I'd like to know too. : )
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Re: Turn-based combat

Postby Bee-Ant » Thu May 15, 2008 3:58 am

Ummm... I just use LoadGame() function.
Just try, this is really simple. But you will see the effect of that function only when your project exported
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