It would be nice if there was a seperate actor for text entitys.
This way, you could define text in the same way you define a filled region - with a boundary box.
The advantages here are:
+ Word Wrapping - pretty much impossible in GE at the moment
+ Text Alignment (left, center, right) - eg when you want to display a message in the center of the screen but you don't know how long the message is. again, currently impossible!