Parent child z depth

Ideas for Game Editor evolution.

Parent child z depth

Postby Novice » Tue Jan 17, 2006 12:17 am

Ok it really anoys me sometimes that parent actors cant be in front of children actors, it would be nice if that were posible. :roll:
Why do i always get stuck?
User avatar
Novice
 
Posts: 399
Joined: Mon Aug 29, 2005 10:54 am
Location: Relative
Score: 5 Give a positive score

re:

Postby Troodon » Tue Jan 17, 2006 4:31 pm

I have the same problem.
User avatar
Troodon
 
Posts: 1539
Joined: Thu Jan 12, 2006 3:29 pm
Location: HELL
Score: 56 Give a positive score

Postby DilloDude » Mon Jan 30, 2006 7:44 am

Yes, it would be good to have z-depth different from parent to child.
And also with transparency.
Image
User avatar
DilloDude
 
Posts: 866
Joined: Tue Jan 24, 2006 9:51 am
Location: Nyerellion
Score: 58 Give a positive score

Postby Kodo » Mon Jan 30, 2006 9:58 am

Also, when cloning objects it would be handy to be able to turn off the increase in z depth so all clones can (optionally) remain at the same depth when created. I've lots of bricks in my game that are all cloned from one another and I have to adjust the Z on all of them :(
User avatar
Kodo
 
Posts: 449
Joined: Thu Oct 20, 2005 8:20 pm
Location: UK
Score: 23 Give a positive score

Postby Troodon » Mon Jan 30, 2006 6:54 pm

:o It will be creat if I could choose many actors and change all their propreties at once. :o
User avatar
Troodon
 
Posts: 1539
Joined: Thu Jan 12, 2006 3:29 pm
Location: HELL
Score: 56 Give a positive score

Postby Novice » Mon Jan 30, 2006 9:21 pm

It would also be nice if we could group actors regardles of parent child relationship only for the purpose of manipulating them in the editor(wouldnt have any effect on the exported game), because many of my actors are parented using script and not the usual way, so it realy bothers me when i have to move 5 peaces that are linked this way one by one and put them in perfect positions.

Of topic:
My 100-th post :twisted:
Why do i always get stuck?
User avatar
Novice
 
Posts: 399
Joined: Mon Aug 29, 2005 10:54 am
Location: Relative
Score: 5 Give a positive score

Postby Game A Gogo » Mon Jan 30, 2006 9:27 pm

well, um... this is my 440 post!!
Programming games is an art,
    Respect it.
User avatar
Game A Gogo
 
Posts: 3466
Joined: Wed Jun 29, 2005 10:49 pm
Location: French Canada *laughs*
Score: 181 Give a positive score

Postby Novice » Mon Jan 30, 2006 9:39 pm

Nice, you've been busy :D
Why do i always get stuck?
User avatar
Novice
 
Posts: 399
Joined: Mon Aug 29, 2005 10:54 am
Location: Relative
Score: 5 Give a positive score

Postby Game A Gogo » Mon Jan 30, 2006 10:50 pm

lol
Programming games is an art,
    Respect it.
User avatar
Game A Gogo
 
Posts: 3466
Joined: Wed Jun 29, 2005 10:49 pm
Location: French Canada *laughs*
Score: 181 Give a positive score


Return to Feature Requests

Who is online

Users browsing this forum: No registered users and 1 guest