Modifying properties of all clones simultaneously

Ideas for Game Editor evolution.

Modifying properties of all clones simultaneously

Postby BeyondtheTech » Wed Nov 23, 2005 4:49 pm

It's currently a practice of mine (unfortunately not well-followed, or I wouldn't be writing this post) that I set up the proper transparency, Z-depth, and "create on startup" setting of an actor BEFORE I clone it a number of times, because there doesn't seem to be a feature to modify those properties of all clones simultaneously if I realize after the fact that the information needs to be corrected for whatever reason.

I'm requesting a that since you have a drop-down list for an actor like this:
Code: Select all
+ actorname
and if you open it, you'll see
Code: Select all
actorname.0
actorname.1
actorname.2
actorname.3
...


Modifying the properties of "actorname" actually effects only actorname.0. I propose that it should affect all of them and with a confirmation prompt that whatever properties are made to individual clones will be lost. Of course, if you click on an cloned actor afterwards, such as .0, .1, .2, then the changes will affect only that particular clone.

What do you think? It would really save a lot of time. I've got 50 clones of different actors I'm dealing with and clicking through each one just to set the proper transparency, Z-depth, etc. is really heartbreaking.
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Postby makslane » Thu Nov 24, 2005 1:52 am

I'm planning big changes in the interface and this kind of feature is in my task list.
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