Hi all!
I've got a question that's kind of bothering me - Is there a way to "copy" an actor but not "clone" it?
I have an actor with many actions/animations/scripts attached to it, and I need to have a number of "variants" of this actor, identical except for some minor differences.
From what I can tell, the "clone" button creates identical copies of the first object which remain identical indefinitely - i.e. they are continually updated to match the first object.
Except, I need some differences between the actors.
I could create each new actor from scratch, but this would be enormously time-consuming and I'd rather not attempt it. (Especially since Ctrl-C/Ctrl-V acts really unpredictably with Game Editor scripts and I'd have to write each new one from scratch.)
Is there any way to deal with this problem?
P.S. Can you change an actor's name after it has been created or is that uneditable?