Mod to wav converter

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Mod to wav converter

Postby Game A Gogo » Fri Sep 23, 2005 9:51 pm

where can I find a Mod to wav converter??
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Postby ondy1985 » Fri Sep 23, 2005 10:18 pm

I have the opposite problem: where can I find free WAV (or MP3) to MOD (or XM, S3M, IT) converter? I have som good music for my game and I can not use it as my composer can't export to PocketPC acceptable formats.
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Postby makslane » Sat Sep 24, 2005 12:33 am

I think is not possible (or very veru hard) convert from wav (mp3, ogg) to xm, mod or mid files.

You can covert the wav or mp3 to ogg (can be played in the Pocket PC)
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Re: Mod to wav converter

Postby makslane » Sat Sep 24, 2005 12:35 am

Game a Gogo wrote:where can I find a Mod to wav converter??


If you have a mod (or XM, IT) is a good idea keep your music in this format. Is very small and fast to render.
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Postby Game A Gogo » Sat Sep 24, 2005 12:52 am

well the problem is this: when I put this file"monn_child.mod" its does'nt repeat?!?! and it plays a little peace of music yhat does'nt exist in the ffile??

I tink its a bug or something?!?!

if you can fix this il'd be tanx full :D
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Postby makslane » Sat Sep 24, 2005 12:58 am

Can you send me this file?
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Postby Game A Gogo » Sat Sep 24, 2005 1:06 am

Moon Child(Copy to the address bar)

hope it will help ya.
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Postby ondy1985 » Sat Sep 24, 2005 8:00 pm

btw, how can I make a neverending loop? I read the docs and I found that the 'loop' variable in the PlayMusic() function can be to 1 through 65000. I know that the 65000 times is enough to "simulate" neverending loop, but anyway is it possible to tell GE to play the music forever?
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Postby Fuzzy » Sat Sep 24, 2005 10:43 pm

use an if statement to reset it.
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Postby Game A Gogo » Sat Sep 24, 2005 11:10 pm

What do you meen :?
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Postby Fuzzy » Sun Sep 25, 2005 5:27 am

When you use the script editor, and select the function, it autocompletes the needed fields. Just go back and change the field that specifies the repeats to a variable name, and regularly reset that.

Also, you might try putting zero there... the bale out for repeats is 1, so 0 might be clamped to 0, giving never ending repeats.. I'll try it and report back.

[EDIT] Nope, that doesnt seem to work...[/EDIT]

As I program I try to use the script editor as much as possible. Its a better way to learn, and I can also go over it and clean things up. For instance, if a number is 0.000000, I will change it to 0.0. This is makes the file size smaller and cleaner. It also makes it easier to read stuff in the actor control lists. with more stuffed into the script, the lists of actions is smaller, and its easier to navigate to where you want to go.


I am tired as heck. I hope that makes sense...
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Postby makslane » Tue Sep 27, 2005 5:46 pm

Game a Gogo wrote:well the problem is this: when I put this file"monn_child.mod" its does'nt repeat?!?! and it plays a little peace of music yhat does'nt exist in the ffile??


Game Editor don't recognize the commands to change the block pattern.
In this MOD, the pattern 16 (position 18 in the sequence) ends with a command to go back to the block 0. Game Editor don't get this command and continue the play until the block 89.

You can edit the mod file and remove all blocks after postion 18.
You can use the MODPlug Tracker:
http://www.modplug.com/forum/showpage.php?p=download
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Postby Game A Gogo » Tue Sep 27, 2005 7:45 pm

wow tanx.

I did get the Block thingy very well, but I understand
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