I had 3 actors

1 is the
snake head and depending on the key pressed,
the yvelocity or xvelocity would = the selected number so that you press a key and you go in that direction without holding it

, and ther is the
snake basic body witch the
snake creates after a Timer goes off. and the
Snake basic body, depending on how many apples you got (silver ovals)
would fade away on the draw actor Event if
- Code: Select all
if(stage1 == 1)transp += 0.05;
if(stage1 == 2)transp += 0.009;
if transp > .99)DestoryActor("EvenActor");
only there were alot more apples than 2

and the
snake basic body after a timer would create the collision actor of the
snake (also so you could not see it fade away

)and when the
snake basic body is destroyed it Destroys the
snake collision body

that is bout' all there is to it. but i do not feel like makin' a super post
