I had 3 actors
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1 is the snake head and depending on the key pressed,
the yvelocity or xvelocity would = the selected number so that you press a key and you go in that direction without holding it
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, and ther is the snake basic body witch the snake creates after a Timer goes off. and the Snake basic body, depending on how many apples you got (silver ovals)
would fade away on the draw actor Event if
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if(stage1 == 1)transp += 0.05;
if(stage1 == 2)transp += 0.009;
if transp > .99)DestoryActor("EvenActor");
only there were alot more apples than 2
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and the snake basic body after a timer would create the collision actor of the snake (also so you could not see it fade away
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)and when the snake basic body is destroyed it Destroys the snake collision body
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that is bout' all there is to it. but i do not feel like makin' a super post
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