BlarghNRawr wrote:theres an easier way to invisible mouse by changing in the game properties to show mouse *no*
I find that sometimes with this if you move the mouse to quickly you can leave the actor momentarily. It's a good idea to either make it a large circle, or just make a filled region that covers the whole view.smillz wrote:1: create an actor with no animation (or an animation about the size of the standard game-editor pacman symbol), and let's call him "click"
2: give "click" a z-depth greater than every other actor so he always gets clicked
3: Disable "click's" visibility state to make him invisible (if you want to)
4: give "click" a Draw Actor -> Follow Mouse event so he's always with the mouse
5: give "click" a Mouse Button Down event
DilloDude wrote:I find that sometimes with this if you move the mouse to quickly you can leave the actor momentarily. It's a good idea to either make it a large circle, or just make a filled region that covers the whole view.
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