A test of controls, and feedback, please!

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A test of controls, and feedback, please!

Postby Hblade » Wed May 20, 2015 6:28 pm

Graphics are subject to change. I'd like to see how well these controls fit for others.

A: move left
D: move right
S: Duck
W: Jump, press W again while in air to fly.

Q: Dash left
E: Dash right

Left click: Shoot.

Screenshot:
screen.png

Again, the graphics might be upgraded in the future. There are no sound effects or music yet.

SLOPES:
I added a cool effect where you slide down the slopes too! Enjoy

Linux and Windows EXE's only, because I don't want to provide the GED file. I'd rather people not make fun of the way I code, I'm well aware I'm quite sloppy with programming lol O:

orbito_test.zip
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Re: A test of controls, and feedback, please!

Postby 420foxbot » Thu May 21, 2015 2:04 am

Controls:
Very responsive, I have no input lag and they seem to be approached very well, although jetpacks could be done better, more particularly the acceleration when falling\rising.

I have not had very many issues with it, seems good so far!
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Re: A test of controls, and feedback, please!

Postby Hblade » Thu May 21, 2015 2:22 am

thanks =D
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Re: A test of controls, and feedback, please!

Postby digiot » Thu May 21, 2015 6:51 pm

Everything is working fine, except the dash-mode.
The sprite heading gets not updated, if you change the direction
with "q" or "e".
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Re: A test of controls, and feedback, please!

Postby Hblade » Thu May 21, 2015 8:59 pm

Thanks guys =D Try this one:
yus.png


Download (win/linux)
update.zip
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Re: A test of controls, and feedback, please!

Postby Zivouhr » Thu May 21, 2015 11:12 pm

Looks cool. Any chance for a Mac version too ?
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Re: A test of controls, and feedback, please!

Postby 420foxbot » Thu May 21, 2015 11:15 pm

[bug??]

When you are on the ground, and dash, the rocket particle emitter stops as soon as the boosted movement from the dash ends.
However, when airborne, the particles do not stop until all of your velocity stops when you hit the ground, rather than when the velocity produced by the boost ends.

This is demonstrated in http://ausz.tk/i/15/05/2015-05-21_19-12-42.mp4.mp4.

Also, the same amount of fuel is consumed when boosting, regardless of the time the particles are emitted, which realistically, would not happen.
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Re: A test of controls, and feedback, please!

Postby Hblade » Thu May 21, 2015 11:17 pm

nah its not a bug xD In the air you accelerate more than on ground, if you dash and not hold a key you'll see

to other post above his:
game-editor doesn't export currently to mac properly unless you have a mac already
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Re: A test of controls, and feedback, please!

Postby 420foxbot » Thu May 21, 2015 11:20 pm

[another bug?]

When firing shots into terrain, only 1 of every 2 fired collide with the terrain and explode, shown here.
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Re: A test of controls, and feedback, please!

Postby Hblade » Thu May 21, 2015 11:22 pm

this can be fixed using "yes" on the colission event =D
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Re: A test of controls, and feedback, please!

Postby 420foxbot » Thu May 21, 2015 11:24 pm

Hblade wrote:nah its not a bug xD In the air you accelerate more than on ground, if you dash and not hold a key you'll see

to other post above his:
game-editor doesn't export currently to mac properly unless you have a mac already


well yes, I was just saying that realistically the particles should stop being emitted at a constant time after the boost is done, not continually until the player loses all momentum.
Using your approach, the fuel would be consumed at a varying rate until the player's jetpack stops, and the player would never lose their momentum all the way as the engines are still firing at a constant rate. If the engines are being used to suicide-burn the player to a halt in momentum, the amount of particles emitted as well as the fuel intake should be reflected accordingly.
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Re: A test of controls, and feedback, please!

Postby Hblade » Thu May 21, 2015 11:55 pm

ahh I see what you mean lol O:
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Re: A test of controls, and feedback, please!

Postby speckford123 » Fri May 22, 2015 11:41 pm

If you added in another button or double tap while your in the air to instantly burn all of your fuel and shoot upward, that would feel really satisfying
o----o
(it would also be ridiculous and probably not fit the games theme)

Haha, It's great so far, the controls feel really solid
Now we just need little cardboard cutouts to pop out of the ground and walls to test the shooting, hahaha
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Re: A test of controls, and feedback, please!

Postby Hblade » Sat May 23, 2015 12:44 am

perhaps a powerup xD would allow that
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Re: A test of controls, and feedback, please!

Postby koala » Sat May 23, 2015 2:17 am

Slope makes it somewhat hard to walk uphill, but other than than, this is 10/10. :mrgreen: Good controls, good response, our little hero can fly, that's great. And graphics are not bad at all, in my opinion. I like how this game looks. :D
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