Raycasting Engine Speed

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Raycasting Engine Speed

Postby mcveighja » Mon Jan 08, 2007 1:54 am

I have created a working raycasting engine with game editor. The version with texture maps calls setpen() and putpixel() for each pixel it draws. This is a bottleneck. I would like to increase the speed. Any suggestions would be appreciated.

Thanks
Jason (KidsCo)
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Postby makslane » Mon Jan 08, 2007 2:10 am

I think the current engine is not suitable for this kind of code.
To make a code like that works, you need a direct access to screen buffer or other buffer that can be copy to the screen.
The current Game Editor engine doesn't have this kind of feature.
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Postby Sgt. Sparky » Wed Apr 18, 2007 11:22 pm

could that be an added feature? :D
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errr??

Postby kyensoftware » Sun Apr 22, 2007 10:19 am

Where is it???
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Postby makslane » Sun Apr 22, 2007 1:13 pm

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no...

Postby kyensoftware » Sun Apr 22, 2007 2:04 pm

No, not that one...THE ONE DESCRIBED IN THIS POST!
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Postby Sgt. Sparky » Sun Apr 22, 2007 9:30 pm

I do not know either :(
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