... So I've noticed a problem with parented actors... The image below shows my badguy ship actor, with four individual turrets parented to it. These turrets have a draw actor script of:
animpos = nframes*direction(x,y, player_target.x, player_target.y)/360.0;
This works fine for them to follow(point at) the pacman there, so long as they have no parent (the ship) ... Once they are parented, however, their tracking is completely off.... which is a problem because the bullets they shoot are angled at the pacman, though the barrels of the turrets are not pointed in the right direction...
Is there a way to script a bullet actor to be angled (on its create actor script) based on the animpos of it's creator??? or a fix for the parenting problem with tracking?