I'm making a game that requires AI and level switching and a pause menu and I need a easier way of changing the levels
any one know how to do any of this? or advice?
jimmynewguy wrote:what kind of AI what do you want it to do?
plenty of demos on level switching and pause menus try searching
BlarghNRawr wrote:like ice climbers in melee?
jimmynewguy wrote:the best answer and advice i can really give you is to fiddle around. Just use what you know and fit it together, it might not end up being exactally what you wanted, but it's better than nothing. If you just have someone tell you how to do it, you won't learn and you will keep having to ask for help. Once you find out you can do it, you will be a better problem solver, and will be able to make a full game and expand on your first AI script to make it how you wanted to. So, just try first, and if you run into bugs or are completly stuck, then ask. You will get alot more help alot faster if you have started the script and we just have to tweak it a little. Just trust me on this one if you ever trust me at all. That's how i got to be a "C+" student at GE
if (player.x-x<200 && ATTACK==1)
{
// your dodge script... an example being
//ChangeAnimation(jump);
//yvelocity-=5;
}
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