Hello everyone, pyro here! I started yet another project which I've been keeping secret up to now that is... It has no official name yet and I am recycling Mazeman's tile and his style somewhat, but into a very different mix, this one is intented to be a pure plateformer of a more traditional type. I won't be using Mazeman's tile at all later, I just needed a quick plateform, and also, it'll be in color. The mechanics of the characters are complete (or nearly) and are essentially the same, but with slight variations and adjustments, which I will list later. Also, I like polls, so choose your favorite character at the top of the page! I'm posting this for feedback, and I mean anything you notice, big or small, or annoying, etc. DON'T HESITATE TO LET ME KNOW!
Cool fact: All the characters are actually the same actor! And even cooler, there is only one sprite sheet for all characters, and absolutely NO SEQUENCES whatsoever. The laser also uses the same system. The needed frames are selected through an algorithm which I created specially for this purpose. I call the concept, "frame shifting", if you want to know more or want a demo of this (very useful) technique, just ask!
There isn't anything graphically spectacular so I will refrain from putting up a screenshot this time around.
Heres a lists of character specs:
Dave: Slightly faster than average, fastest firing rate but weak shots, average jump.
Lory: Normal running speed, medium firing rate with good power, she slow her fall slightly if you hold the jump key (hard to notice)
Mike: Normal running speed but as very high traction and great acceleration, ok firing rate with good power, normal jump.
Mo: Normal running speed, good firing rate with medium power, jumps a block higher than everyone else.
Zack: Very fast running speed but has slow acceleration and bad traction, Slow firing rate but fast and powerful shot, normal jump.
Here it is!
My favorite character is either Zack or Lory, but I haven't made up my mind yet, all the characters are cool in their own ways!