I want my player to stop moving past the edges of my level, I have tried using 'create actor' - 'wire frame regions' x4 for each side and 'physical response' for the player actor, but it does not stop the actor, any reason why this may be happening, the Z depth seems ok, wish GE had a number next to the slider for Z depth tho , can I check that anywhere.
Thanks, sorry for all the questions.
scythe