GTA for GE(CLOSED)

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You like the idea??

YES
15
83%
COOL
3
17%
 
Total votes : 18

Re: GTA for GE

Postby Spidy » Wed Jun 04, 2008 5:20 pm

DST wrote:Here is the minimap demo I promised Spidy.

Inside the draw actor event for the canvas actor, you will see an explanation of the formula I used. Here also is a visual explanation of converting wireframe(canvas) coordinates to bitmap object coordinates for minimap drawing.

ob2wf.jpg



Very GREAT JOB DST u made it :D
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Re: GTA for GE

Postby Thanx » Sat Jun 14, 2008 5:16 pm

Back to the title, I think it should be - GTA Underground Crime Time
Zombies - check
GTA stile crime - check
I suggest comprimise. I'll be trying to make up sprites since I have Paint Shop Pro.... :)
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Re: GTA for GE

Postby Spidy » Sat Jun 14, 2008 7:02 pm

Thanx wrote:Back to the title, I think it should be - GTA Underground Crime Time
Zombies - check
GTA stile crime - check
I suggest comprimise. I'll be trying to make up sprites since I have Paint Shop Pro.... :)


ok thanks fot that
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Re: GTA for GE

Postby Salazarr » Sun Jun 15, 2008 9:18 am

ill be glad to help!
i can make sprites, the intro (what should the ga´me be called?)
and i could help DST with some of the coding.
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Re: GTA for GE

Postby Spidy » Sun Jun 15, 2008 9:30 am

Salazarr wrote:ill be glad to help!
i can make sprites, the intro (what should the ga´me be called?)
and i could help DST with some of the coding.


ok thanks for help!the game be called GTA Crime Time
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Re: GTA for GE

Postby Salazarr » Sun Jun 15, 2008 1:45 pm

Spidy wrote:
Salazarr wrote:ill be glad to help!
i can make sprites, the intro (what should the ga´me be called?)
and i could help DST with some of the coding.


ok thanks for help!the game be called GTA Crime Time



okay im making the intro.
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Re: GTA for GE

Postby Spidy » Sun Jun 15, 2008 4:48 pm

Thank you Salazarr! :mrgreen:
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Re: GTA for GE

Postby xr2alex99 » Mon Jun 16, 2008 9:27 am

I need help with making my ice balls freeze my enemies. (for a short while)
I have it to where they have a speed trail (Ice_shot_trail)
and the ice balls do damage (Ice_shot_1/2)
when the actor hits a target it dies and creates a snow storm (Ice_shot_death)
i kinda made it to where if it collides it disables all the actors events and the collsion finishes and events are enabled
Last edited by xr2alex99 on Mon Jun 16, 2008 10:04 am, edited 1 time in total.
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Re: GTA for GE

Postby Spidy » Sat Jun 21, 2008 5:21 pm

HELLO!!!!!WHERE ARE YOU GUYS!!!this project is maybe Stopped :evil: or maybe no one intrested in this project!!!members of this project PLZ REPLY!!!! :twisted:
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Re: GTA for GE

Postby DarkParadox » Sat Jun 21, 2008 5:36 pm

If i were to join, what should i do?
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Re: GTA for GE

Postby Spidy » Sat Jun 21, 2008 5:44 pm

are u good in graphics or coding!
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Re: GTA for GE

Postby 4erv' » Sat Jun 21, 2008 7:37 pm

Uhhh.. sorry.
I was very busy this 2 weeks because of my gf.
I will start making doors tomorrow. :)
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Re: GTA for GE

Postby DST » Sat Jun 21, 2008 8:12 pm

I was very busy this 2 weeks because of my gf.

Yeah i use that excuse a lot too! :P

J/k i know how it goes.

I'm still here but as you can see, i've been busy with many other ge projects, so it comes and goes.
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Re: GTA for GE

Postby DarkParadox » Sat Jun 21, 2008 8:29 pm

good in small graphics, but really good in coding
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Re: GTA for GE

Postby Spidy » Sun Jun 22, 2008 6:50 am

REMOVED
Last edited by Spidy on Fri Jul 04, 2008 5:26 am, edited 1 time in total.
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