lcl wrote:Hey GrimmDingo, what phone and what application you use for making your animations, they're nice!
GrimmDingo wrote:Checked up on this thread, and as far as i can tell by the posts, the tiles haven't been done yet. and you all want 16x16 so i just speedily made a test on mobile while i had some free time, if suitable i'll work on them more.
Imperialjester wrote:i like your graphics grimmdingo.
yeoman is a farmer and/or a carpenter the does hard work. i tried adding zoom to it but its to slow on canvas. also i would prefer the player to be my animation because i spent alot of time on it and gag is already working on the head editor.
Imperialjester wrote:--
i like them but i think they should be darker.
GrimmDingo wrote:
okay cool, that's fine, although i am just offering constructive critique here, i'd stick with that being the player name, and even a working title, but i think the game title should be implicitly referencing the game in some way, and titling the game after the player character would be okay in some cases, i think in this case it probably wouldn't be the best, some poor examples would be, halo isn't titled masterchief , minecraft isn't named steve (that's apparently what the wider community call the mine craft player character) game titles usually reflect either the gameplay like minecraft (a game all about mining and crafting) or a big element of the game world like halo (the world you played on (in the original at least)), so if you have a name for your world maybe title it after that, or try to incorporate the gameplay in the title some way.
Game A Gogo wrote:GE has no hardware acceleration. The OpenGL is ONLY present in windows exports (And linux too I think) and really... barely speeds things up. (From when it didn't have opengl).
The canvas system and the rgb system is not opengl. (As far as I know...) since they were there before. Canvas system is extremely slow because every calculation for every pixel can become quite cpu extensive with GE when you want to draw stuff with putpixel.
But these things are like that, because GE is multi-platform. It's hard to have top-notch quality with this many platforms supported.
Imperialjester wrote:but farming and building is the gameplay.
i think your tiles are good, they look more cartoony. i would like to see more =] and do you think you could add them into the ged when all the tiles are done?
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